RESUME
CHADWICK J. COLEMAN
Los Angeles, CA 90019
Email: chad@chadwickart.com
PROFILE
• 20 years professional experience in illustration, concept art, and design
• Equally effective working independently or as part of a team
• Adept at getting the most accomplished, using the fewest resources
• Highly effective in promoting a positive, productive work environment
EDUCATION
Gnomon School of Visual Effects - Advanced Digital Painting Los Angeles, CA - 2015
School of Visual Arts - BFA in Illustration / Cartooning New York, NY - 4.0 w/ academic honors 2003
High School for the Performing and Visual Arts - Diploma / Visual Arts Houston, TX 1999
COMPUTER KNOWLEDGE
PhotoShop, Illustrator, Maya, Substance Painter, Unity, VR, Clip Studio Paint, Mac or PC, After Effects
EMPLOYMENT EXPERIENCE
PRODUCTION ARTIST/CONCEPT/CHARACTER DESIGN
Spaces Inc, Los Angeles, CA 2016 - 2018
• Terminator Salvation VR: Fight for the Future
• Character Design, Concept Art for VR experiences.
• Production Art, Game Design for VR games.
CHARACTER DESIGNER/ PRODUCTION ARTIST
Spinmaster, Los Angeles, CA Summer 14 – Winter 14
• Primary Character Design, Concept Art for simulation/world builder game
• Production Art, Game Design for PDAs and iOS market.
PRODUCTION ARTIST/CONCEPT/CHARACTER DESIGN
Two Bit Circus, Los Angeles, CA Winter 12 - Spring 14
• Character Design, Animation, Concept Art for interactive games.
• Production Art, Game Design for PDAs and iOS market.
ART DIRECTOR/PRODUCTION ARTIST/CONCEPT/DESIGN
Squirrels with Nuts Studios, Universal City, CA Summer 10 - Current
• Art Direction, Character Design, Concept Art, Story Boards for entire SWN IP.
• Artistic Fabrication of SWN Video Game (iOS), Logo Design SWN
STORYBOARD ARTIST/PRODUCTION ARTIST
Madison Films, Santa Monica, CA Summer 11
• Story boards for Bridgestone, Doritos, and Miller Genuine Draft commercials
• Production boards and plotting for television spots
STORYBOARD ARTIST/PRODUCTION ARTIST
Trancas/Westridge Industries, Santa Monica, CA Spring 11 – Summer 11
• Production art and story boards for music videos
• Conceptual development of environments and locations
CREATIVE DIRECTOR/COMIC BOOK COVER ARTIST/COLORIST
Creative Impulse Entertainment, LA, CA - NY, NY Winter 10 - Fall 11
• Colored comic book IP "Aluna" (in collaboration with actress Paula Garces)
• Production on 2 - 24 page full color comics – Aluna issue #1- #2
• Fabricated full color cover art for IP Aluna issue #2
CHARACTER DESIGN/PRODUCTION DEVELOPMENT ART
Minds at Play, Beverly Hills, CA Summer 09 – Winter 10
• Production art and development for commercial entities
• Character design/ Conceptual development
CHARACTER DESIGN/STORYBOARD ARTIST
Zoic Studios, Culver City, CA Spring 09 – Fall 09
• Production art and storyboarding
• Character design
• Concept art/Design
CONCEPT/PRODUCTION/ STORYBOARD ARTIST
Ghost House Pictures Beverly Hills, CA Winter 08 – Winter 09
• Concept art for “The Resistance Series”
• Production art and storyboarding
• Animatic art/ Character design
QUALITY ASSURANCE
EA Games LA, Los Angeles, CA Fall 08 – Spring 09
• Reviewed new game designs
• Provided insight and feedback for the purpose of improving video games
COMIC BOOK CREATOR/WRITER/ARTIST/COLORIST
Creative Impulse Entertainment, LA, CA - NY, NY Summer 07 - Summer 11
• Created Comic Book Property in collaboration with John Machado and Creative Impulse Ent.
• Wrote, Penciled, Colored, Lettered 24 page full color comic – Faixa Preta issue #1
• Writing 6 issue mini series for co-owned property – Faixa Preta
FREELANCE CONCEPT ARTIST/DESIGNER
Reality Check Studios, Los Angeles, CA Fall 06 - Winter 07
• Produced Graphics and character designs for Wheel Of Fortune Heroes Week
• Created logo designs for “Championship Gaming Series”
• Concept design and production: Multiple projects including: video games and film
FREELANCE CONCEPT/ CLEAN-UP ARTIST
Activision, Santa Monica, CA Summer 06 – Spring 07
• Performed clean-up for game screenshots
• Rendered game art for pre and post production
FREELANCE CONCEPT ARTIST/DESIGNER
Reality Check Studios, Los Angeles, CA Fall 06 - Winter 06
• Created original character logo for new” Joker's Wild” Television Show
• Revised concepts for logo design pre and post production
FREELANCE STORYBOARD ARTIST
WIT Animation Studios, Santa Monica, CA Spring 2006
• Revised/Created storyboards for McDonalds Commercial
• Developed/Colored wardrobe designs for established CG characters
QUALITY ASSURANCE TESTER
EA Games LA, Los Angeles, CA Summer 05-Spring 06
• Tested video games for pre-distribution quality assurance
• Including: BFME 2- PC, Black and White 2- PC, Bond 007 From Russia w/ Love -XBox/PS2
• Provided insight and feedback for the purpose of improving video games
• Reviewed new game designs
QUALITY ASSURANCE TESTER
THQ, Calabasas, CA Winter 2005
• Tested video games for pre-distribution quality
• Destroy All Humans-Xbox/PS2 • Big Mutha Truckers2- Xbox/PS2
• Tetris DS • Ping Pals DS (localization) • Tak-The Great JuJu Challenge DS • Scooby GBA
• Completed production and post production work for multiple games
• Provided insight and feedback for the purpose of improving video games
PRODUCTION ARTIST
Maxx Marketing, Beverley Hills, CA Fall 2004-Spring 2005
• Created designs for breakfast cereal toys
• Provided concepts for Happy Meal and Kids Meal toys
• Sketched, inked, colored, and rendered finished line art for production samples
FREELANCE CONCEPT ARTIST
Rhino FX, New York, NY Spring 2004
• Developed concepts and modeling sketches for 3D artists
• Created new character designs for Burger King commercial
• Assisted design team with commercial concepts and revisions
FREELANCE ARTIST
Jacques Moret, New York, NY Winter 2003
• Collaborated with art director in creating original T-shirt designs
• Produced T-shirt designs for, “Lucy” a teen clothing line for girls
ASSISTANT ART DIRECTOR
Grandreams Books, Linden, NJ Fall 2003-2004
• Created four original children's book titles
• Designed and produced artwork for Arthur workbooks and flashcards
• Directed projects for coloring books, games, and learning workbooks
PRODUCTION ASSISTANT
Marvel Comics, New York, NY Fall 2003
• Oversaw the printing production of magazine and catalogue pages
• Collaborated with creative department in editing and revising finished artwork
• Aided in the pre-distribution and production of graphic novels
FREELANCE ARTIST
Templar Studios, New York, NY Spring 2002
• Drafted designs for Bionicle 2K2 video game, a follow up to Bionicle 2K
• Fabricated story boards and animation of company CD ROM games
• Created new graphics, character designs, and scenery for 2D/3D video games
PRODUCTION ASSISTANT
Templar Studios, New York, NY Fall 2001
• Rendered / Created scenes for company client-LEGO- Bionicle Video Game
• Animated established characters on computer 2D/3D for CD ROM games
• Conceptualized and improved upon storyboards and character designs for art department
• Collaborated in composing visual presentations to companies for on-line game concepts
GRAPHIC DESIGNER / OFFICE ASSISTANT
School of Visual Arts, New York, NY Fall 2000-2001
• Coordinated production of events, seminars and in-coming freshman orientation tours
• Collaborated with Coordinator of Student Activities updating student databases
• Researched, and followed up with vendors, SVA departments and colleges nationwide
• Designed and distributed flyers for academic events, educational seminars and art
exhibitions
PRODUCTION MANAGER
Island/DefJam, New York, NY Spring 2000
• Incorporated original web graphics for entertainment industry professionals
• Conceptualized and produced logos, packaging, and publicity pieces for musicians
• Illustrated and customized club flyers, invitations, and promotional materials
GRAPHIC DESIGNER
Foleys, Houston, TX Fall 1999
• Created original cartoon artwork for department store’s catalogue
• Collaborated with marketing department to develop new designs
• Designed layouts for 3000 full color newspaper and magazine advertisements
Copyright 2024 Chadwick J. Coleman